![]() However, what appears to be a very simple way of deciding combat is actually more complex and all the more engaging for it. This image on the back of the box put me off buying this title simply because I still have Fossil Tournament to beat and I didn't fancy more random battling from start to finish. Instead of complex movesets a la Pokemon or the random attacks of Dino Master, combat is actually paper, scissors, stone. The top down view is completely stolen from pokemon and the gameboy link games and the storyline won't be winning any awards anytime soon (the game literally starts off with a device for bringing dinosaurs back to life being invented and two seconds later stolen by the bad guys). After a couple of hours of play though it appears to actually be quite engaging. So it was with some trepedation that Dino King went into the DS. On top of mechanics, neither of these games serve up a good storyline and the niche appeal of these titles means you can scour the earth and the internet and you'll never find someone to fight against over wi-fi or DS to DS play. The battling sections in Dino Master (largely an after thought and completely uneccessary considering the Qix and collect section of the game is so addictive) fail because combat is a little too random. ![]() ![]() That is trying to be Pokemon but failing in terms of execution, depth, playability and a lot of thought and some nice extra touches.įossil tournament fails purely because even until late in the game, moves consistently miss so even in battles where levels and numbers mean the odds are vastly stacked in the player's favour it is still possible to lose because you just can't hit the oponent for no clear reason. At first glance, Dino King from Sega on the DS appears to fall into the same trappings as Fossil Torunament and the battling sections of Dino Master for the same platform. ![]()
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